![]() I started by cranking the density until the image looked like geometry. The image started as a VDB file that I had previously created. I’d like to walk you through how I created this image using the Volume Displacement technique with Maya and Arnold. And, you can use it in all of the supported 3D DCC tools including Maya, 3ds Max, Cinema4D, Houdini and Katana. I want to let other artists know about Volume Displacement and have an opportunity to experiment with its many creative uses, which even I am only just beginning to explore. ![]() I’m calling the technique Volume Displacement. But as I started experimenting with what it could do, I found a more unusual and different way to create a visually interesting, detailed, and unique look that was unlike anything I’d worked on before. The typical use case for this shader is for more traditional effects like smoke, fire, and clouds. I recently started to experiment with a new technique using the Standard Volume Shader, which is a new feature available in Arnold 5 and is often used with VDB volumes. Architecture, Engineering, & Construction. ![]()
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